AI Insights · Timothy · April 2022
Top 5 Disney Games on Android in Denmark, Q1 2022
In Q1 2022, Disney games on Android in Denmark showed varied trends in downloads, revenue, and active users. Here’s a detailed look at the performance of the top 5 Disney games.
Throughout the first quarter of 2022, Disney games on Android in Denmark exhibited diverse performance trends in weekly downloads, revenue, and active users. Let's delve into the specifics of the top 5 games, using data courtesy of Sensor Tower.
LEGO® DUPLO® MARVEL saw a varied trend in weekly revenue, peaking at around $99 in the final week of January and the last week of December. Weekly downloads started strong at 328 but showed a steady decline, ending at 156 by the end of March. Active users increased from 326 to a peak of 452 in late January but fell to 255 by the end of the quarter.
Disney Coloring World demonstrated a modest revenue performance with peaks at $25 in late March and $24 in mid-February. Downloads fluctuated, starting at 113 and peaking at 214 in early January, ending the quarter at 170. Active users showed a pattern of growth and stabilization, peaking at 204 in early January and maintaining around 182 towards the end of the quarter.
Star Wars™: Galaxy of Heroes featured a strong revenue performance, with peaks at approximately $6.1K in late December and $4.9K in late February. Weekly downloads were relatively stable, with a slight peak at 155 in late February. Active users showed minor fluctuations, peaking at 4K in late February, but ended the quarter at about 3.9K.
MARVEL Future Fight experienced consistent revenue trends, with peaks at $876 in late December and $455 in the last week of March. Downloads showed a significant drop from 110 to 31 throughout the quarter. Active users peaked at 767 in late January and maintained around 518 by the end of March.
Marvel Contest of Champions exhibited notable revenue peaks at $4.8K in late December and $3.5K in mid-February. Downloads were fairly stable, peaking at 147 in early January and ending the quarter at 76. Active users showed slight fluctuations, starting at 470 and ending at 412 by the end of March.
For more insights and detailed data on app performance, visit Sensor Tower.